Mirror’s Edge Modding
A place holder as for now. Just letting you know that I did some Mirror’s edge Maps using the non existing editor, cough cough…
But an hardware failure took all of it. But I’m getting back to it on my free time. There should be some results by june if everything goes well.
A two man art exhibition / video game project done with Alexis Règle (artist) using Unreal Engine 4, Vive and an Arduino.
This project is about raising awareness about the privacy of personal data on the internet. It uses a vive headset and controllers to immerse player in a world splitted into 5 sections. The player is able to go from one section to another by going on a secret location and inputing a secret code. The location of the player being printed on a paper using the Arduino and a printer. As the player goes closer to the secret area, the printer would print faster. When the player is inside the secret area, the printer would underline the location, indicating to the player that there is “something special here”. The point being because the game takes place in an art exhibition, others people could interact with it and snatch the paper from the printer (taking away personal data from the player). As the player progress into the different sections of the game, the world would get more and more filled with object and personal informations. Reflecting the different layers of the internet, and the way people interact with each other using social networks.
It was pretty fun to work with a vive controller and an Arduino. It was tricky at first to write a bridge between two machines (UE4,Computer<->Arduino) especially using Serial port.